/*
 * ╔══════════════════════════════════════════════════════════╗
 * ║           COMBAT ZONE — styles.css                       ║
 * ║   Yo defino el diseño visual y responsivo del juego      ║
 * ║   100% compatible: móvil, tablet, PC, pantalla grande    ║
 * ╚══════════════════════════════════════════════════════════╝
 */

/* ── Yo reseteo todo y defino mis variables de diseño ── */
*, *::before, *::after {
  box-sizing: border-box;
  margin: 0;
  padding: 0;
  -webkit-tap-highlight-color: transparent;
  -webkit-user-select: none;
  user-select: none;
}

:root {
  --color-bg:       #0a0a0f;
  --color-primary:  #00ff88;
  --color-danger:   #ff3355;
  --color-ammo:     #ffcc00;
  --color-health:   #00ccff;
  --color-ui-bg:    rgba(10, 10, 20, 0.88);
  --color-border:   rgba(0, 255, 136, 0.35);
  --font-game:      'Courier New', Courier, monospace;
  --radius:         6px;
}

/* Yo establezco el fondo negro del juego */
html, body {
  width: 100%;
  height: 100%;
  overflow: hidden;
  background: var(--color-bg);
  font-family: var(--font-game);
  color: #eee;
}

/* Yo hago que el contenedor ocupe toda la pantalla */
#game-container {
  position: fixed;
  inset: 0;
  display: flex;
  align-items: center;
  justify-content: center;
  background: var(--color-bg);
}

/* Yo controlo que el canvas de Phaser sea siempre responsive */
#game-container canvas {
  display: block;
  max-width: 100vw;
  max-height: 100vh;
  touch-action: none;
}

/* ── Pantalla de carga ── */
#loader-screen {
  position: absolute;
  inset: 0;
  background: var(--color-bg);
  display: flex;
  align-items: center;
  justify-content: center;
  z-index: 999;
  transition: opacity 0.6s ease;
}

#loader-screen.hidden {
  opacity: 0;
  pointer-events: none;
}

.loader-inner {
  display: flex;
  flex-direction: column;
  align-items: center;
  gap: 18px;
}

.loader-icon {
  width: 80px;
  height: 80px;
  filter: drop-shadow(0 0 12px #00ff88);
}

.loader-text {
  font-size: clamp(11px, 2.5vw, 14px);
  letter-spacing: 4px;
  color: var(--color-primary);
  text-shadow: 0 0 8px var(--color-primary);
}

.loader-bar {
  width: clamp(180px, 40vw, 280px);
  height: 4px;
  background: rgba(0, 255, 136, 0.15);
  border-radius: 2px;
  overflow: hidden;
  border: 1px solid var(--color-border);
}

.loader-fill {
  height: 100%;
  width: 0%;
  background: linear-gradient(90deg, #00ff88, #00ccff);
  border-radius: 2px;
  transition: width 0.3s ease;
  box-shadow: 0 0 8px #00ff88;
}

/* ── HUD del juego (superpuesto sobre el canvas) ── */
#hud {
  position: fixed;
  inset: 0;
  pointer-events: none;
  z-index: 100;
  display: none; /* Yo lo muestro cuando empieza el juego */
}

#hud.active { display: block; }

/* Yo diseño la barra de vida arriba a la izquierda */
#hud-health {
  position: absolute;
  top: clamp(8px, 2vw, 16px);
  left: clamp(8px, 2vw, 16px);
  display: flex;
  align-items: center;
  gap: 8px;
}

.hud-label {
  font-size: clamp(9px, 2vw, 12px);
  letter-spacing: 2px;
  color: var(--color-health);
  text-shadow: 0 0 6px var(--color-health);
  min-width: 28px;
}

.hud-bar-wrap {
  width: clamp(80px, 18vw, 160px);
  height: clamp(8px, 1.8vw, 14px);
  background: rgba(0,204,255,0.12);
  border: 1px solid rgba(0,204,255,0.4);
  border-radius: 3px;
  overflow: hidden;
}

.hud-bar-fill {
  height: 100%;
  transition: width 0.25s ease;
  border-radius: 2px;
}

#health-fill {
  background: linear-gradient(90deg, #00ccff, #00ffcc);
  width: 100%;
  box-shadow: 0 0 6px #00ccff;
}

/* Yo diseño el contador de munición abajo a la derecha */
#hud-ammo {
  position: absolute;
  bottom: clamp(70px, 15vw, 120px);
  right: clamp(8px, 2vw, 20px);
  text-align: right;
  display: flex;
  flex-direction: column;
  align-items: flex-end;
  gap: 2px;
}

#ammo-count {
  font-size: clamp(22px, 5vw, 40px);
  font-weight: bold;
  color: var(--color-ammo);
  text-shadow: 0 0 10px var(--color-ammo);
  line-height: 1;
}

#ammo-reserve {
  font-size: clamp(11px, 2.5vw, 16px);
  color: rgba(255,204,0,0.6);
}

#weapon-name {
  font-size: clamp(9px, 2vw, 12px);
  letter-spacing: 3px;
  color: rgba(255,204,0,0.8);
  margin-top: 2px;
}

/* Yo coloco el indicador de nivel y score arriba en el centro */
#hud-top-center {
  position: absolute;
  top: clamp(8px, 2vw, 16px);
  left: 50%;
  transform: translateX(-50%);
  text-align: center;
}

#level-display {
  font-size: clamp(10px, 2.2vw, 14px);
  letter-spacing: 5px;
  color: var(--color-primary);
  text-shadow: 0 0 8px var(--color-primary);
}

#score-display {
  font-size: clamp(14px, 3vw, 22px);
  font-weight: bold;
  color: #ffffff;
  text-shadow: 0 0 4px #ffffff60;
}

/* Yo muestro cuántos enemigos quedan arriba a la derecha */
#hud-enemies {
  position: absolute;
  top: clamp(8px, 2vw, 16px);
  right: clamp(8px, 2vw, 16px);
  text-align: right;
}

#enemy-count {
  font-size: clamp(10px, 2.2vw, 13px);
  letter-spacing: 2px;
  color: var(--color-danger);
  text-shadow: 0 0 6px var(--color-danger);
}

/* ── Controles táctiles para móvil ── */
#touch-controls {
  position: fixed;
  bottom: 0;
  left: 0;
  right: 0;
  height: clamp(110px, 28vw, 160px);
  pointer-events: none;
  z-index: 200;
  display: none; /* Yo lo activo solo en pantallas táctiles */
}

#touch-controls.visible { display: block; }

/* Joystick izquierdo — movimiento */
#joystick-left {
  position: absolute;
  bottom: clamp(16px, 4vw, 24px);
  left: clamp(16px, 4vw, 24px);
  width: clamp(90px, 22vw, 130px);
  height: clamp(90px, 22vw, 130px);
  pointer-events: all;
}

/* Joystick derecho — apuntado / giro */
#joystick-right {
  position: absolute;
  bottom: clamp(16px, 4vw, 24px);
  right: clamp(100px, 28vw, 160px);
  width: clamp(90px, 22vw, 130px);
  height: clamp(90px, 22vw, 130px);
  pointer-events: all;
}

/* Botones de acción táctil */
#touch-actions {
  position: absolute;
  bottom: clamp(16px, 4vw, 24px);
  right: clamp(8px, 2vw, 16px);
  display: flex;
  flex-direction: column;
  gap: clamp(6px, 1.5vw, 10px);
  pointer-events: all;
}

.touch-btn {
  width: clamp(44px, 11vw, 62px);
  height: clamp(44px, 11vw, 62px);
  border-radius: 50%;
  border: 2px solid;
  background: var(--color-ui-bg);
  display: flex;
  align-items: center;
  justify-content: center;
  font-size: clamp(16px, 4vw, 22px);
  cursor: pointer;
  backdrop-filter: blur(4px);
  transition: transform 0.1s, background 0.1s;
  -webkit-backdrop-filter: blur(4px);
}

.touch-btn:active { transform: scale(0.88); }

#btn-shoot   { border-color: var(--color-danger); color: var(--color-danger); }
#btn-jump    { border-color: var(--color-primary); color: var(--color-primary); }
#btn-crouch  { border-color: var(--color-ammo); color: var(--color-ammo); }
#btn-reload  { border-color: var(--color-health); color: var(--color-health); }

/* ── Mensaje de recarga ── */
#reload-msg {
  position: fixed;
  bottom: clamp(130px, 30vw, 180px);
  left: 50%;
  transform: translateX(-50%);
  background: rgba(255, 204, 0, 0.15);
  border: 1px solid var(--color-ammo);
  color: var(--color-ammo);
  padding: 6px 18px;
  font-size: clamp(10px, 2.5vw, 13px);
  letter-spacing: 3px;
  border-radius: var(--radius);
  z-index: 150;
  display: none;
  animation: pulse-ammo 0.5s ease infinite alternate;
}

#reload-msg.show { display: block; }

@keyframes pulse-ammo {
  from { opacity: 0.6; }
  to   { opacity: 1; text-shadow: 0 0 8px var(--color-ammo); }
}

/* ── Crosshair personalizado ── */
#crosshair {
  position: fixed;
  width: clamp(22px, 4vw, 32px);
  height: clamp(22px, 4vw, 32px);
  pointer-events: none;
  z-index: 300;
  transform: translate(-50%, -50%);
  display: none;
}

body.playing { cursor: none; }
body.playing #crosshair { display: block; }

/* ── Notificaciones flotantes (recogida de ítems) ── */
#notifications {
  position: fixed;
  top: clamp(60px, 12vw, 80px);
  right: clamp(8px, 2vw, 16px);
  display: flex;
  flex-direction: column;
  gap: 6px;
  z-index: 400;
  pointer-events: none;
}

.notif {
  background: var(--color-ui-bg);
  border-left: 3px solid var(--color-primary);
  padding: 5px 12px;
  font-size: clamp(10px, 2.2vw, 12px);
  letter-spacing: 2px;
  color: #fff;
  border-radius: 0 var(--radius) var(--radius) 0;
  animation: notif-in 0.3s ease forwards, notif-out 0.3s ease 2s forwards;
  backdrop-filter: blur(4px);
}

@keyframes notif-in {
  from { opacity: 0; transform: translateX(20px); }
  to   { opacity: 1; transform: translateX(0); }
}

@keyframes notif-out {
  from { opacity: 1; }
  to   { opacity: 0; }
}

/* ── Pantallas de inicio / game over (overlay DOM) ── */
.overlay-screen {
  position: fixed;
  inset: 0;
  background: radial-gradient(ellipse at center, #0d1a0d 0%, #0a0a0f 70%);
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  z-index: 500;
  gap: clamp(16px, 4vw, 28px);
  padding: clamp(16px, 4vw, 32px);
  text-align: center;
}

.overlay-screen.hidden {
  display: none;
}

.game-title {
  font-size: clamp(32px, 10vw, 80px);
  font-weight: 900;
  letter-spacing: clamp(4px, 2vw, 12px);
  color: var(--color-primary);
  text-shadow: 0 0 30px var(--color-primary), 0 0 60px rgba(0,255,136,0.3);
  line-height: 1;
}

.game-subtitle {
  font-size: clamp(10px, 2.5vw, 14px);
  letter-spacing: 5px;
  color: rgba(255,255,255,0.5);
}

.btn-primary {
  background: transparent;
  border: 2px solid var(--color-primary);
  color: var(--color-primary);
  padding: clamp(10px, 2.5vw, 16px) clamp(24px, 6vw, 48px);
  font-size: clamp(12px, 3vw, 18px);
  font-family: var(--font-game);
  letter-spacing: 4px;
  cursor: pointer;
  border-radius: var(--radius);
  transition: all 0.2s ease;
  text-shadow: 0 0 8px var(--color-primary);
  box-shadow: 0 0 16px rgba(0,255,136,0.15), inset 0 0 16px rgba(0,255,136,0.05);
}

.btn-primary:hover, .btn-primary:focus {
  background: rgba(0,255,136,0.12);
  box-shadow: 0 0 28px rgba(0,255,136,0.35), inset 0 0 20px rgba(0,255,136,0.1);
  transform: translateY(-2px);
  outline: none;
}

.btn-primary:active { transform: translateY(0); }

/* ── Media queries finales ── */

/* Yo adapto el HUD para pantallas muy pequeñas */
@media (max-width: 360px) {
  .hud-bar-wrap { width: 70px; }
  #ammo-count   { font-size: 18px; }
}

/* Yo oculto controles táctiles en dispositivos con mouse */
@media (hover: hover) and (pointer: fine) {
  #touch-controls { display: none !important; }
}

/* Yo activo controles táctiles en pantallas táctiles */
@media (hover: none) and (pointer: coarse) {
  #touch-controls { display: block; }
}

/* Pantalla horizontal en móvil */
@media (max-height: 420px) and (orientation: landscape) {
  #hud-health { top: 4px; }
  #touch-controls { height: 90px; }
  .touch-btn { width: 38px; height: 38px; font-size: 14px; }
}


/* ── BOTONES TÁCTILES ADICIONALES (prone, aim) ── */
#btn-prone {
  background: rgba(255, 100, 0, 0.25);
  border-color: rgba(255, 100, 0, 0.6);
  font-size: 11px;
  letter-spacing: 1px;
}
#btn-prone:active {
  background: rgba(255, 100, 0, 0.6);
}
#btn-aim {
  background: rgba(0, 200, 255, 0.2);
  border-color: rgba(0, 200, 255, 0.5);
  font-size: 18px;
}
#btn-aim:active {
  background: rgba(0, 200, 255, 0.5);
}

/* ── CURSOR OCULTO DURANTE POINTER LOCK ── */
canvas {
  cursor: none !important;
}
body:not(.pointer-locked) canvas {
  cursor: crosshair;
}

/* ── LAYOUT DE BOTONES TÁCTILES EN FILAS ── */
.touch-row {
  display: flex;
  flex-direction: row;
  gap: clamp(5px, 1.2vw, 8px);
  justify-content: flex-end;
}

#touch-actions {
  flex-direction: column !important;
  gap: clamp(5px, 1.2vw, 8px) !important;
  align-items: flex-end;
}

/* Yo indico visualmente qué botones son toggle */
#btn-prone, #btn-crouch {
  font-size: clamp(9px, 2.2vw, 12px);
  letter-spacing: 0.5px;
}

/* Yo muestro al jugador que el puntero está capturado */
.pointer-locked #game-container::after {
  content: 'CLICK para capturar ratón';
  display: none;
}

/* Instrucción de captura de ratón — visible solo antes de hacer click */
#pointer-lock-hint {
  position: fixed;
  bottom: 12px;
  left: 50%;
  transform: translateX(-50%);
  color: rgba(0,255,136,0.5);
  font-family: 'Courier New', monospace;
  font-size: 11px;
  letter-spacing: 2px;
  pointer-events: none;
  z-index: 500;
  transition: opacity 0.5s;
}
#pointer-lock-hint.hidden { opacity: 0; }


/* ── Free Fire style: joystick derecho reemplazado por zona táctil ── */
#joystick-right {
  display: none !important;
}

/* Yo muestro un indicador sutil de la zona de apuntado en móvil */
@media (pointer: coarse) {
  #touch-controls::after {
    content: '';
    position: absolute;
    top: 0; right: 0; bottom: 0;
    width: 55%;
    border-left: 1px solid rgba(0,255,136,0.08);
    pointer-events: none;
  }
  /* Yo reubico los botones de acción más arriba para no tapar la zona de juego */
  #touch-actions {
    bottom: clamp(16px, 4vw, 24px);
    right: clamp(8px, 2vw, 14px);
  }
  /* btn-shoot ya no es necesario — la zona derecha dispara */
  #btn-shoot { display: none; }
  #btn-aim   { display: none; }
}
